Beta 1:
WinUAE 2.3.3 Beta 1
- new vsync option
* does not need extra buffers (very little input lag), make sure "no buffering" is selected
* works also in windowed/fullwindow mode
* attemps to autodetect exact refresh rate, ignores what Windows/driver reports
* less busy waiting, no more continuous 100% CPU usage
* much more stable than "normal" vsync
- old vsync is currently always forced to new mode
Usual vsync restrictions still apply: do not use fastest possible modes, 50Hz capable display and driver required if you want proper PAL speed.
Old vsync support may disappear later.
- keep old joystick Gameports setting if no joysticks detected when loading config file
- another method to enable unconfigured joystick: quick firebutton press = joystick port, long press = mouse port
- unconfigured joystick move left/right can also be used to enable joystick
- DirectDraw and 2x filter = non-centered image, broke few releases ago
- IDE multiple sector writes fixed (2.3.2 final fixed spurious interrupts but fix wasn't complete, last interrupt didn't always arrive causing driver to hang)
- set IDE CHS/LBA address after read/write command has finished as explained in ATA-1 spec (last accessed sector, not next sector). This is undefined in later ATA spec versions, but AOS IDE driver >256 sector transfers corrupt data if this is not handled exactly as ATA-1 spec says. (Infamous "max transfer problem")
- detect and log split >256 block IDE transfers
- only load OFS from RDB if partition and RDB filesystem dostype matches exactly
- create _winuae.fx only if full D3D plugin path exists
- A590/A2091 boot ROM was mapped non-executable, crashed on 68020+ CPUs
Die neueste Beta ist ein großer Schritt nach vorn, wenn es um das Gameplay Feeling geht. Der neue Vsync ignoriert die Treibereinstellungen und scannt die exakte Bildwiederholrate des Bildschirms. Deshalb wird auch das Puffern von Frames nicht mehr benötigt (Double Buffer/Tripple Buffer).
Ergebnis: Extrem flüssiges Scrolling und kaum noch spürbare Eingabe lags. Sollte man mal mit den diversen Amiga Flippern ausprobieren. Die Paddles lassen sich deutlich flüssiger steuern, ähnlich gut wie auf einem echten Amiga.
Am besten natürlich auf Bildschirmen, die echte 50Hz ausgeben können. Per HDMI akzeptieren das heutzutage ja die meisten LCD/LED/Plasma TVs und Monitore (bei nativer HD Auflösung -> HD-ready 1280x720 bzw. Full HD 1920x1080).