So, ein paar Fragen hab ich bereits in 1-2 anderen Interviews gefunden, ansonsten hab ich mal einige Fragen zusammengetan und hurtig übersetzt. Geh da dann aber nochmals drüber...
Was denkst du über die letzten Larry-Spiele, vor allem diesen „Jump n Run“-Larrys… (bereits beantwortet)
Interessiert dich das Adventure-Genre heute noch? (beantwortet)
Was gefiel dir persönlich besser: Parser-System oder Adventures mit Icons? (beantwortet)
Warum hast du damals die Firma verlassen? (beantwortet)
Kannst du uns deinen kreativen Prozess beim Programmieren / Designen erläutern? (beantwortet)
Spiele und Spieleentwicklung
I’ve read that you’re rather disappointed of the newer Larry games. Are you still following their production or have you stopped caring about Larry?
Do you have any plans of returning to the gaming industry, be it as a producer or just assisting other people with ideas?
Sierra had a very broad range of settings for their adventure games. If you were to create a new adventure game, where would it be set? Sci-Fi, Fantasy, modern times…?
Was there ever a concept study for Freddy Pharkas II? If so, does it still exist?
Would you enjoy doing sequels of Torin’s Passage or Freddy Pharkas?
What did a typical working day during the production of the early Larry games look like?
If I may ask: How were the programmers paid in those days? Did you get a salary, or just a certain amount of money for each game sold? Maybe both?
In the early Sierra games, the Boss-key was a very interesting feature. And ideas why this key doesn’t exist in modern games?
Is there a gaming company whose products continue to impress you even today?
If Al Lowe made a new Larry game today, what would it look like?
Quite a few games have been made into movies. Who should play Larry and who’d play the female lead(s)?
If there was a Larry movie, would you adapt one of your older games into a movie or would you write a completely new story?
The Secret of Monkey Island, as well as other games, has been remade using modern technology. Do you think this could work for Larry as well?
Have you ever imagined Larry's background? What parents he had, what he was like as a teenager or how he finances his life at all?
If Larry was a tv show, how would you deal with the problem of not becoming repetitive? Would you write a proper ending for Larry or have a certain "exit strategy"?
Do you have any ideas for a completely new game without any of your existing characters?
Anderes
Did any of your old pupils at school become musicians?
What is your favourite kind of music / Which current artists or songs do you like?
Are there any stage performances or live concerts you’ve given that you remember particularly well?
Are there any musicians you’d love to work with?
There’s a lot of humour on your website. Are you still searching new stuff on your own or do people send you enough material to fill your site?
Could you imagine using the humour on your website to create a computer game?
As model railroading is your hobby, have you heard of "Miniatur Wunderland" in Hamburg already?
A lot of people I know who are into model railroading also like real trains. Do you like travelling in real trains and have you ever been to some of the fantastic routes in Europe (the Alps and others come to mind...)
Fragen aus anderen Kultboy-Interviews, welche man allenfalls auch verwenden könnte:
Do you keep in touch with former co-workers?
Remembering the „good old days“ of computer gaming, what’s your fondest memory? And your worst?
Many people use emulators to play the games of their childhood. Have you ever used an emulator / Are you regularly using an emulator?
If yes, what is the biggest difference between “old” computers and modern machines?
What was your favourite system and do you still own it? Do you still use it?
We’re very into the games of the 80es. Fantastic or mad?
Which games, apart from Loom, are your all-time favourites?
Do you still play games?